Credits: Anastasia Vlasyuk, Yuhan Zhao, Hongjie Chen

Stage 1:

Space - Shoot pasta

E - Change Orbit/Go to Next Stage

Stage 2:

Space - Jump

A/D - Move

Unity project I worked on as a designer and programmer. Developed with the inspiration of Pastafarianism, where the Flying Spaghetti Monster finally appears to save the universe as it is being eaten away by rotting spaghetti. The game is divided into 2 stages, in the first stage the player controls the Flying Spaghetti Monster who launches spaghetti in order to create spaghetti platforms, and in the second stage, the player controls a meatball that jumps between the spaghetti platforms and eventually touches the planet. The mouldy spaghetti transforms all normal spaghetti that touches it, and the game fails when the meatball touches the mouldy spaghetti

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